Gears 5 Campaign
The Swarm Strikes Back
ByRyan Mccaffrey
Posted Sept. 4, 2019, 6:31 p.m.
Editor's Note: For Gears 5, we're reviewing the campaign and multiplayer modes separately, followed by our overall review and score. This part covers the entirety of the campaign – be sure to check out the multiplayer and overall reviews soon.
A “Previously on Gears” recap video kicks off Gears 5, and apart from the much-appreciated refresher, it quickly reminded me, “Oh yeah, I love these characters.” This time around JD, Kait, and Del continue to try and beat back the mutated-Locust Swarm, but this new adventure stands out thanks to some clever moment-to-moment gameplay upgrades and a heavy dose of character-driven story that puts the future of the franchise on an unexpected path. Gears 5’s impressive campaign is conclusive evidence that, at least for now, it’s these meatheads, not Halo’s Spartan super soldiers, that star in the most endearing first-party stories on Xbox.
Marcus Fenix, bless his curmudgeonly old heart, has now fully embraced his Papa Marcus role, and I’m so glad he’s along for the ride in Gears 5 as Kait tries to unravel the mystery of her past. Though this is unequivocally Kait’s story, with actress Laura Bailey turning in a commanding performance in the lead role, it’s actually Marcus who gets the single best line of dialogue (you’ll know it when you hear it). Long may we be blessed with voice actor John DiMaggio’s growling rage. But Del, too, has a much bigger part to play this time around, and both developer The Coalition and actor Eugene Byrd do an outstanding job of bringing him to life.
The actors’ performances are all vital to Gears 5, because this campaign is packed full of story. You’ll have plenty of welcome controller-down time between the action to follow along with what’s happening in this world of destroyed beauty. Gears 5 plumbs the depths of not only the lead characters themselves, but also the larger Gears universe’s history of war. We see them struggle to justify terrible acts in the face of even worse choices, and we’re forced to wonder if the ends really do justify the means.
Gears 5's Jack of All Trades
Gears’s third-person action has evolved slowly but steadily from one entry to the next, and in Gears 5 the bulk of what’s new flows through Jack, your handy floating robot companion. He can now snag weapons from the battlefield for you and unlock safes, among other actions, and you’ll earn new abilities for him to use in combat, such as flash-blinding your foes, reviving you and your allies when you’re down, cloaking you, and more. Upgrade components are littered across the world, so you can decide to hyper-specialize in a few areas or have a little bit of every ability. I appreciated the extra tactical layers he offered, and while I did vary my selected Jack ability depending on the situation, I was particularly thankful for the healing power of Stim in the latter part of the campaign, which saved me from dying more than once.
But Jack aside, boy oh boy does Gears’ combat still feel good. This may be the only series where I’m always happy to have the default weapon – the trusty Lancer – in my loadout at all times, just in case I get a chance to chainsaw a bad guy in half. The Overkill shotgun returns from Gears of War 4 and packs a potent punch, while classics like the Sniper Rifle, Boomshot, and Mulcher are still around to satisfyingly chew your foes into little fleshy chunks. New weapons like the Claw manage to feel unique but fit right in, too; Gears 5 does a tremendous job of balancing the old toys with new ones.
Also new is Gears 5’s open structure of its middle two acts. You’ll roam the area on your wind-powered Skiff, free to tackle optional secondary objectives that vary in duration and challenge. Usually your reward is Jack upgrades, so they’re very worth doing. This is a nice change of pace for Gears, just like it was for God of War last year -- who’s to say whether that was by intention or coincidence, but the fact that the first of these sections is set in a frozen tundra only makes it harder to ignore the similarity). Multiple varied boss fights also help Gears 5 feel fresh throughout.
Waiting for Kait
Though Gears 5’s campaign has plenty of meat on the bone, clocking in at around 10-12 hours, it ends somewhat abruptly. Perhaps that’s because it’s the first mainline Gears that doesn’t follow a linear five-act structure, but it’s mostly because it doesn’t offer any gameplay resolution after answering Kait’s questions about her past. No, that’s saved for the jumping-off point for the inevitable Gears 6. I can’t help but compare it to the end of Halo 2, though the cutoff is not nearly as egregious here.
Meanwhile, the graphics of Gears 5 may no longer be a jaw-dropping showpiece unrivaled in the rest of gaming, but that doesn’t mean it isn’t pretty. For starters, the jump to 4K and 60fps for the campaign on Xbox One X feels really good, aside from a few minor hitches here and there. And the use of atmospheric lighting – both in the world and on our heroes’ armor – once again gives Gears a unique and gorgeous visual signature.
The Verdict
Gears of War may have initially thrived because it refined and helped revive the third-person cover shooter, but it has survived for a much less obvious reason: it has heart. From Dom’s search for his wife Maria in the first two games to the breaking of a bond in Gears of War 3 to the passing of the torch to a new generation of Gears the last time out, this series matters because its characters make you care. Gears 5 is no different, and the consequences from your actions here – along with its welcome gameplay improvements – will affect both this and future games in a way I’m eager to see.
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